/* Outfit — shared brand font with zbilltracker, shipped locally (offline-ready) */
@font-face { font-family:'Outfit'; font-style:normal; font-weight:400; font-display:swap; src:url('../fonts/outfit-400.woff2') format('woff2'); }
@font-face { font-family:'Outfit'; font-style:normal; font-weight:500; font-display:swap; src:url('../fonts/outfit-500.woff2') format('woff2'); }
@font-face { font-family:'Outfit'; font-style:normal; font-weight:600; font-display:swap; src:url('../fonts/outfit-600.woff2') format('woff2'); }
@font-face { font-family:'Outfit'; font-style:normal; font-weight:700; font-display:swap; src:url('../fonts/outfit-700.woff2') format('woff2'); }

:root {
  /* shared palette with zbilltracker (dark / zombie identity) */
  --bg:#0e0e10; --bg-soft:#1a1a1d; --line:#2a2a2e;
  --text:#f0f0f2; --text-dim:#9a9aa0; --text-faint:#5e5e64;
  --accent:#7ee787; --danger:#e23b3b;
  --panel:rgba(14,14,16,.72);
  --safe-t:env(safe-area-inset-top,0px);
  --safe-b:env(safe-area-inset-bottom,0px);
}
* { margin:0; padding:0; box-sizing:border-box; -webkit-tap-highlight-color:transparent; }
html, body { height:100%; overflow:hidden; overscroll-behavior:none; }
body {
  background:var(--bg); color:var(--text);
  font-family:'Outfit', system-ui, -apple-system, "Segoe UI", sans-serif;
  user-select:none; -webkit-user-select:none; touch-action:none;
}
#app { position:fixed; inset:0; }
.hidden { display:none !important; }

#game { display:block; width:100%; height:100%; background:#15151a; }

/* ---------- HUD (clean zbilltracker chips) ---------- */
#hud { position:absolute; inset:0; pointer-events:none; z-index:10; }
#hud-bar {
  position:absolute; top:calc(10px + var(--safe-t)); left:12px; right:12px;
  display:flex; align-items:flex-start; justify-content:space-between; gap:8px;
}
#hud-right { display:flex; align-items:flex-start; gap:8px; }
/* truly centre the weapon group on screen (space-between alone lands it off-centre
   because the Squad and Dist/Kills side groups differ in width) */
#hud-center {
  position:absolute; left:50%; transform:translateX(-50%);
  display:flex; flex-direction:column; align-items:center; gap:6px; /* stack weapon + shield + van vertically so an active shield AND van never widen the row into the Squad/Dist side groups on a narrow phone */
}
/* Embedded in the host (zbilltracker) iframe: the host draws its close button in the top-RIGHT
   corner (styled to match these chips), so stack the top bar's left group vertically — Squad,
   then Dist/Kills beneath it — to clear that corner. #hud-center is absolute, so it's unaffected;
   standalone play keeps the normal left/right split. */
html.embedded #hud-bar { flex-direction:column; align-items:flex-start; gap:8px; }

.hud-chip {
  display:inline-flex; flex-direction:column; align-items:center; gap:2px;
  padding:5px 13px; border-radius:6px; min-width:52px;
  background:rgba(20,20,23,.62);
  border:1px solid rgba(255,255,255,.09);
  -webkit-backdrop-filter:blur(8px); backdrop-filter:blur(8px);
  box-shadow:0 2px 12px rgba(0,0,0,.32);
  white-space:nowrap;
}
.hud-k {
  font-size:9px; font-weight:600; letter-spacing:.16em; text-transform:uppercase;
  color:var(--text-faint); line-height:1;
}
.hud-chip b {
  font-size:16px; font-weight:700; color:var(--text); line-height:1.05;
  font-variant-numeric:tabular-nums; letter-spacing:.01em;
}
.hud-squad b { color:var(--accent); font-size:19px; }
.hud-weapon b { font-size:13px; letter-spacing:.12em; color:#cfe0ff; }
#hud-right .hud-chip:last-child b { color:#ff9a9a; }
.hud-shield {
  flex-direction:row; gap:5px; align-items:center; padding:8px 13px;
  background:rgba(59,130,245,.85); border-color:rgba(150,190,255,.5);
  color:#eaf3ff; font-weight:700; font-size:12px; letter-spacing:.06em;
  box-shadow:0 0 16px rgba(59,130,245,.5);
}

/* XP run-up — live claw-back readout (camp runs only). Green to read as a reward, not a
   stat; anchored under the Dist/Kills row on the right, clear of the centered weapon group. */
#xp-pill {
  position:absolute; top:calc(58px + var(--safe-t)); right:12px; z-index:11;
  display:inline-flex; align-items:center; gap:8px;
  padding:6px 12px; border-radius:6px; white-space:nowrap;
  background:rgba(20,20,23,.62); border:1px solid rgba(126,231,135,.45);
  -webkit-backdrop-filter:blur(8px); backdrop-filter:blur(8px);
  box-shadow:0 2px 12px rgba(0,0,0,.32);
}
#xp-pill .hud-k { color:var(--accent); opacity:.9; }
#xp-pill b { font-size:16px; font-weight:800; color:var(--accent); font-variant-numeric:tabular-nums; line-height:1; }

/* ---------- bottom controls: leader portrait bottom-LEFT, mute bottom-RIGHT; the pause pill
   sits bottom-left in standalone play and is re-centered ONLY when embedded in zbilltracker ---------- */
#hud-bl, #hud-bc, #hud-br {
  position:absolute; bottom:calc(14px + var(--safe-b)); z-index:12;
  display:flex; align-items:flex-end; gap:10px;
}
#hud-bl { left:14px; }
#hud-bc { left:14px; }                                            /* standalone: pause bottom-left (unchanged) */
html.embedded #hud-bc { left:50%; transform:translateX(-50%); }   /* embedded in the host: pause centered */
#hud-br { right:14px; }

/* leader portrait — camp runs only (host passes ?leader=); square, no frame,
   sits above the pause button */
#leader-pic {
  width:88px; height:88px; object-fit:cover;
  background:rgba(20,20,23,.62);
  box-shadow:0 3px 14px rgba(0,0,0,.45);
  pointer-events:none;
}

/* round HUD buttons (pause / mute) */
.hud-btn {
  display:inline-flex; align-items:center; justify-content:center;
  width:48px; height:48px; padding:0; border-radius:6px;
  font-family:inherit; font-size:20px; line-height:1;
  cursor:pointer; pointer-events:auto;
  -webkit-backdrop-filter:blur(8px); backdrop-filter:blur(8px);
  box-shadow:0 3px 14px rgba(0,0,0,.4);
  transition:transform .08s ease;
}
.hud-btn:active { transform:translateY(1px) scale(.96); }
.hud-mute {
  background:rgba(20,20,23,.62); border:1px solid rgba(255,255,255,.12); color:var(--text);
}
/* the pause control is a labelled PAUSE/RESUME pill, not a round icon — override
   the circle sizing from .hud-btn */
.hud-pause {
  width:auto; min-width:104px; height:46px; padding:0 22px; border-radius:6px;
  background:#ffd54a; border:1px solid #d9a400; color:#1a1a1a;
  font-size:14px; font-weight:800; letter-spacing:.12em;
  box-shadow:0 3px 16px rgba(255,200,60,.45);
}

/* camp-run grace countdown — faint 30s timer centered on screen (see 06-main).
   Shows only on camp runs, and only for the first 30s (the free-to-bail window). */
#mg-countdown {
  position:absolute; top:44%; left:50%; transform:translate(-50%,-50%);
  font-family:'Outfit',system-ui,sans-serif; font-weight:800; font-size:104px; line-height:1;
  color:#fff; opacity:0; pointer-events:none; font-variant-numeric:tabular-nums;
  letter-spacing:.02em; text-shadow:0 2px 24px rgba(0,0,0,.35);
  transition:opacity .45s ease;
}
#mg-countdown.show { opacity:.15; }

/* ---------- Overlays (start / game over) ---------- */
#overlay {
  position:absolute; inset:0; z-index:20;
  display:grid; place-items:center; padding:24px;
  background:radial-gradient(130% 120% at 50% 28%, #17171b, #0b0b0d); /* opaque splash */
}
#overlay-card { text-align:center; width:100%; max-width:320px; }
#overlay-kicker {
  font-size:10px; font-weight:600; letter-spacing:.28em; text-transform:uppercase;
  color:var(--text-faint); margin-bottom:14px;
}
#overlay-title {
  font-size:30px; font-weight:700; letter-spacing:.16em; line-height:1.14;
  text-transform:uppercase; color:var(--text);
}
#overlay-title span { display:block; color:var(--accent); }
#overlay.over-state #overlay-title { color:var(--danger); letter-spacing:.18em; }
#overlay-sub {
  margin-top:16px; font-size:11px; font-weight:500;
  letter-spacing:.14em; text-transform:uppercase; color:var(--text-dim);
}
#overlay-stats { display:flex; gap:10px; justify-content:center; margin:24px 0 2px; }
.ov-stat {
  flex:1; max-width:132px; padding:15px 10px 13px;
  background:var(--bg-soft); border:1px solid var(--line); border-radius:6px;
}
.ov-stat-v { font-size:26px; font-weight:700; color:var(--text); font-variant-numeric:tabular-nums; line-height:1; }
.ov-stat-v .ov-stat-u { font-size:14px; font-weight:600; color:var(--text-dim); margin-left:1px; }
.ov-stat-k { margin-top:7px; font-size:10px; font-weight:600; letter-spacing:.12em; text-transform:uppercase; color:var(--text-faint); }
#play-btn {
  margin-top:28px; padding:15px 46px;
  font-family:inherit; font-size:14px; font-weight:700; letter-spacing:.16em; text-transform:uppercase;
  color:var(--bg); background:var(--text); border:none; border-radius:6px;
  cursor:pointer; pointer-events:auto;
  transition:transform .08s ease, background .15s ease, box-shadow .15s ease;
  box-shadow:0 12px 34px rgba(0,0,0,.45);
}
#play-btn:hover { background:#ffffff; }
#play-btn:active { transform:translateY(1px); box-shadow:0 6px 18px rgba(0,0,0,.45); }
/* loading gate — disabled until all assets are ready */
#play-btn:disabled, #play-btn.is-loading {
  background:var(--bg-soft); color:var(--text-faint);
  cursor:default; box-shadow:none; transform:none;
}
#play-btn.is-loading { animation:btnPulse 1.25s ease-in-out infinite; }
@keyframes btnPulse { 0%,100% { opacity:.5; } 50% { opacity:.85; } }
#overlay-hint {
  margin-top:18px; font-size:10px; font-weight:500;
  letter-spacing:.12em; text-transform:uppercase; color:var(--text-faint);
}
/* "Part of Zombie Bill Tracker" — splash indication that this run ties into the host app.
   Shown only when embedded (html.embedded); hidden on the standalone invasionofzombies.com. */
#integration-badge {
  display:none; margin:24px auto 0;
  font-size:10px; font-weight:600; letter-spacing:.14em; text-transform:uppercase; color:var(--text-faint);
}
html.embedded #integration-badge { display:block; }
#integration-badge b { color:var(--accent); font-weight:700; letter-spacing:.1em; }

/* ---------- Loading screen (themed cover until every asset is GPU-ready) ---------- */
#loading {
  position:absolute; inset:0; z-index:40;
  display:grid; place-items:center; padding:24px;
  background:radial-gradient(130% 120% at 50% 24%, #17171b, #060607);
  opacity:1; transition:opacity .6s ease;
}
#loading.done { opacity:0; pointer-events:none; }
/* slow drifting haze so the dark screen feels alive, not frozen */
#loading-fog {
  position:absolute; inset:-20%; pointer-events:none;
  background:
    radial-gradient(40% 30% at 20% 30%, rgba(126,231,135,.06), transparent 70%),
    radial-gradient(45% 35% at 80% 70%, rgba(226,59,59,.05), transparent 70%);
  filter:blur(8px); animation:loadFog 14s ease-in-out infinite alternate;
}
@keyframes loadFog { from { transform:translate3d(-3%,-2%,0) scale(1.05); } to { transform:translate3d(3%,2%,0) scale(1.15); } }
#loading-inner { position:relative; text-align:center; width:100%; max-width:340px; }
#loading-kicker {
  font-size:10px; font-weight:600; letter-spacing:.28em; text-transform:uppercase;
  color:var(--text-faint); margin-bottom:14px;
}
#loading-title {
  font-size:30px; font-weight:700; letter-spacing:.16em; line-height:1.14;
  text-transform:uppercase; color:var(--text); text-shadow:0 0 24px rgba(126,231,135,.18);
}
#loading-title span { display:block; color:var(--accent); }
#loading-track {
  position:relative; height:6px; margin:30px auto 0; border-radius:99px;
  background:rgba(255,255,255,.07); overflow:hidden;
}
#loading-fill {
  position:absolute; left:0; top:0; bottom:0; width:0%;
  border-radius:99px; background:linear-gradient(90deg, #4fae63, var(--accent));
  box-shadow:0 0 14px rgba(126,231,135,.55); transition:width .25s ease;
}
#loading-fill::after {
  content:''; position:absolute; inset:0;
  background:linear-gradient(90deg, transparent, rgba(255,255,255,.5), transparent);
  transform:translateX(-100%); animation:loadShimmer 1.3s ease-in-out infinite;
}
@keyframes loadShimmer { to { transform:translateX(220%); } }
#loading-meta {
  display:flex; justify-content:space-between; align-items:center; gap:12px; margin-top:12px;
  font-size:10px; font-weight:600; letter-spacing:.12em; text-transform:uppercase;
}
#loading-pct { color:var(--accent); font-variant-numeric:tabular-nums; }
#loading-tip { color:var(--text-faint); }
/* live "Loading file: X" readout pinned to the bottom of the splash */
#loading-file {
  position:absolute; left:0; right:0; bottom:calc(18px + env(safe-area-inset-bottom,0px));
  text-align:center; font-family:'Outfit', ui-monospace, monospace;
  font-size:10px; font-weight:500; letter-spacing:.05em; color:var(--text-faint); opacity:.75;
  padding:0 16px; white-space:nowrap; overflow:hidden; text-overflow:ellipsis;
}

/* ---- loading-screen SELECT interface (08-select.js) ------------------------
   pick-mode reflows the splash into: compact header / [cards column | 3D stage] /
   progress bar. The stage (#pick-window) is TRANSPARENT — the canvas behind shows
   the showroom camera viewport (05-render pickerViewport), so the tapped hero
   spins there in real 3D. Every other region carries its own opaque background
   (the screen-wide gradient is dropped in pick-mode to open the window). */
#loading.pick-mode { display:flex; flex-direction:column; place-items:initial; padding:0; background:none; } /* NO screen-wide bg — the stage must be a true cutout to the canvas (z-index catch: Thomas). Each region below carries its own opaque bg instead. */
#loading.pick-mode #loading-fog { display:none; }
#loading.pick-mode #loading-inner { max-width:none; width:auto; padding:12px 16px 8px; text-align:center; background:#0b0b0e; }
#loading.pick-mode #loading-kicker { margin-bottom:4px; }
#loading.pick-mode #loading-title { font-size:17px; letter-spacing:.2em; }
#loading.pick-mode #loading-title span { display:inline; margin-left:8px; }
#loading.pick-mode #loading-bottom { padding:10px 16px calc(26px + env(safe-area-inset-bottom,0px)); background:#0b0b0e; }
#loading.pick-mode #loading-track { margin-top:0; }
#pick { flex:1; display:flex; min-height:0; }
#pick.hidden { display:none; }
#pick-list { width:118px; flex:none; overflow-y:auto; padding:6px 8px; display:flex; flex-direction:column; gap:6px; -webkit-overflow-scrolling:touch; background:#0b0b0e; }
.pick-sec { font-size:9px; font-weight:700; letter-spacing:.24em; text-transform:uppercase; color:var(--text-faint); margin:6px 2px 2px; }
#pick-heroes, #pick-squads { display:flex; flex-direction:column; gap:6px; }
.pick-card {
  position:relative; display:flex; align-items:center; gap:8px; padding:6px 8px; min-height:52px;
  border:2px solid rgba(255,255,255,.09); border-radius:12px; background:#15151b; cursor:pointer;
  color:var(--text); font-family:inherit; text-align:left; transition:border-color .15s ease, box-shadow .15s ease;
}
.pick-card:active { transform:scale(.97); }
.pick-card.previewing { border-color:rgba(126,231,135,.45); }
.pick-card.picked { border-color:var(--accent); box-shadow:0 0 12px rgba(126,231,135,.35); } /* the committed one (per section) */
.pick-card.soon { opacity:.45; } /* in the pipeline — previewable label, not selectable */
.pick-tile {
  flex:none; width:38px; height:38px; border-radius:9px; display:grid; place-items:center;
  background:linear-gradient(145deg,#23232c,#101014); color:var(--accent);
  font-size:13px; font-weight:800; letter-spacing:.04em;
}
.pick-img { position:absolute; left:8px; top:50%; transform:translateY(-50%); width:38px; height:38px; border-radius:9px; object-fit:cover; } /* covers the tile when the portrait exists */
.pick-lbl { font-size:10px; font-weight:600; letter-spacing:.08em; text-transform:uppercase; color:var(--text); overflow:hidden; text-overflow:ellipsis; }
#pick-stage { flex:1; position:relative; min-width:0; }
#pick-window { position:absolute; inset:0; } /* transparent — the showroom renders on the canvas behind this rect */
#pick-name {
  position:absolute; top:10px; left:0; right:0; text-align:center; pointer-events:none;
  font-size:13px; font-weight:800; letter-spacing:.22em; text-transform:uppercase; color:var(--text);
  text-shadow:0 2px 10px rgba(0,0,0,.8);
}
#pick-stage-note {
  position:absolute; inset:0; display:grid; place-items:center; padding:24px; pointer-events:none;
  font-size:12px; font-weight:600; letter-spacing:.14em; text-transform:uppercase; color:var(--text-faint); text-align:center;
}
#pick-stage-note.hidden, #pick-stage-spin.hidden { display:none; }
#pick-stage-spin {
  position:absolute; left:50%; top:50%; width:34px; height:34px; margin:-17px 0 0 -17px;
  border-radius:50%; border:3px solid rgba(255,255,255,.14); border-top-color:var(--accent);
  animation:pickSpin .8s linear infinite; pointer-events:none;
}
@keyframes pickSpin { to { transform:rotate(360deg); } }
#pick-actions { position:absolute; left:0; right:0; bottom:12px; display:flex; gap:10px; justify-content:center; padding:0 14px; }
#pick-select, #pick-play {
  font-family:inherit; font-weight:800; letter-spacing:.14em; text-transform:uppercase; font-size:12px;
  padding:11px 20px; border-radius:12px; cursor:pointer; transition:opacity .15s ease, transform .1s ease;
}
#pick-select { border:2px solid rgba(126,231,135,.55); background:rgba(126,231,135,.08); color:var(--accent); }
#pick-play { border:0; background:linear-gradient(135deg,#4fae63,var(--accent)); color:#08140b; min-width:132px; }
#pick-play:disabled { opacity:.42; cursor:default; }
#pick-select:active, #pick-play:not(:disabled):active { transform:scale(.96); }
@media (max-width:560px) {
  #pick-list { width:98px; }
  .pick-card { min-height:46px; padding:5px 6px; }
  .pick-tile, .pick-img { width:32px; height:32px; }
}
/* classic (no-picker) fallback: keep the centered look for the moved bar block */
#loading-bottom { width:100%; max-width:340px; }
#loading.pick-mode #loading-bottom { max-width:none; }

/* full-screen red flash when the player takes damage */
#app.hit::after {
  content:""; position:absolute; inset:0; z-index:30; pointer-events:none;
  background:radial-gradient(120% 120% at 50% 50%, transparent 55%, rgba(226,59,59,.45));
  animation:hitflash .28s ease-out forwards;
}
@keyframes hitflash { from { opacity:1; } to { opacity:0; } }
